Imbibe was made for the Pirate Software Game Jam 15. I worked solo to create a game in two weeks around the theme of "Shadows and Alchemy". The game is an immersive simulation about messing with guards and throwing potions.
Link: itch.io
Contributions: Sole Developer
Platforms: PC
Team Size: 1
Project Length: 2 Weeks
Engine and Tools: Unity, C#, Magika Voxel
Imbibe was made for the Pirate Software Game Jam 15. I worked solo to create a game in two weeks around the theme of "Shadows and Alchemy". The game is an immersive simulation about messing with guards and throwing potions.
Link: itch.io
Contributions: Sole Developer
Platforms: PC
Team Size: 1
Project Length: 2 Weeks
Engine and Tools: Unity, C#, Magika Voxel