Three Blind Men was made for the 2014 Global Game Jam. The Jam consists of making a game in 48 hours that attempts to fit a certain theme. The theme for the 2014 competition was "We don't see things as they are, we see them as we are," We related this to perspective and decided to make a game where the players use different perspectives to solve a 3D maze.
On the team I took on the role of leader. I made sure that everyone was focused and that all of the pieces of the game would fit together at the end. I also helped team members through problems they were having to keep the project running smoothly under our 48 hour time limit.
Link: itch.io
Contributions: Project Lead
Platforms: PC
Team Size: 7
Project Length: 2 Days
Engine and Tools: Unity, C#
Three Blind Men was made for the 2014 Global Game Jam. The Jam consists of making a game in 48 hours that attempts to fit a certain theme. The theme for the 2014 competition was "We don't see things as they are, we see them as we are," We related this to perspective and decided to make a game where the players use different perspectives to solve a 3D maze.
On the team I took on the role of leader. I made sure that everyone was focused and that all of the pieces of the game would fit together at the end. I also helped team members through problems they were having to keep the project running smoothly under our 48 hour time limit.
Link: itch.io
Contributions: Project Lead
Platforms: PC
Team Size: 7
Project Length: 2 Days
Engine and Tools: Unity, C#